Case Study: Jam City achieves high-performance mobile gameplay with Unity

A Unity Case Study

Preview of the Jam City Case Study

How Jam City built Disney Magic Match 3D for high performance

Jam City worked with Unity to build Disney Magic Match 3D, a high-fidelity 3D matching game for iOS and Android. The team’s challenge was delivering smooth, consistent performance across a wide range of devices while managing overheating, large content loads, and strict visual-quality requirements.

Using Unity’s Editor extensibility and profiling tools such as Profiler, Memory Profiler, Frame Debugger, and Profiler Analyzer, Jam City optimized rendering, asset loading, initialization, and GPU-heavy content. Unity helped the team reduce frame spikes, lower draw calls and RAM usage, and cut load times, with results including a 40 fps boost on low-end Android devices, 35 fps on mid-end Android devices, 40% fewer draw calls on iOS, 45% fewer on Android, and a 55% reduction in non-network processing load time.


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Jam City

Kristen Weeks

Lead Technical Artist


Unity

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