Case Study: PikPok Achieves 14% ARPDAU Growth with Unity LevelPlay In-App Bidding

A Unity Case Study

Preview of the PikPok Case Study

How PikPok increased ARPDAU 14% with LevelPlay in-app bidding and Facebook Audience Network

PikPok, a New Zealand-based game publisher, needed a better way to manage ad monetization as their team struggled with reliance on historical data, time-consuming manual waterfall optimization, and missed revenue opportunities. They partnered with Unity and used LevelPlay in-app bidding to address these challenges.

With Unity’s LevelPlay, PikPok automated waterfall management and optimized ad impressions to secure the highest possible eCPM. The result was a 14% increase in ARPDAU, at least 50% time saved on ad operations, and improved overall revenue, leading PikPok to roll LevelPlay out across all titles and plan to launch future games with it from the start.


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PikPok

Bjorn Videkull

Director of UA & Ad Monetization


Unity

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