Case Study: Eleven Puzzles saves time and scales multiplayer with Unity Gaming Services

A Unity Case Study

Preview of the Eleven Puzzles Case Study

How Eleven Puzzles Saved Time and Resources with UGS

Eleven Puzzles, a five-person indie studio in Poland, wanted to launch their first multiplayer game, *Unsolved Case*, across Steam and Android with a small team and limited multiplayer experience. They needed a robust, scalable, cross-play-friendly backend and development stack, so they turned to Unity and Unity Gaming Services (UGS) to support the game from creation through launch.

Unity provided UGS services including Game Server Hosting, Lobby, Remote Config, Cloud Diagnostics, and the 2D Toolkit, helping Eleven Puzzles build faster, test more efficiently, and scale smoothly at launch. The studio reported saving up to 30% of time and resources, doubling development speed with the 2D Toolkit, fixing bugs in less than a day with Cloud Diagnostics, and handling millions of players on launch day without issues.


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Eleven Puzzles

Adrian Olczyk

Chief Executive Officer


Unity

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