Case Study: Riot Games halves creative review times with Unity SyncSketch

A Unity Case Study

Preview of the Riot Games Case Study

How animation teams at Riot Games halved review times

Riot Games, the global gaming company behind creative work across more than 20 offices, needed a better way to review animation and other visual assets across disciplines and time zones. Their teams were losing time switching between apps, dealing with redundant notes, and struggling to stay aligned on the latest version of work.

Unity’s SyncSketch helped Riot Games streamline visual reviews with a single, platform-agnostic collaboration tool for drawovers and feedback. The result was halved creative review time, two weekly review meetings removed from artists’ calendars, and a drop in time to review in sync from 5 minutes to less than 20 seconds.


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Riot Games

Lana Bachynski

Associate Art Director


Unity

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