Case Study: Video Game Company strengthens endpoint security and asset visibility with Ziften

A Ziften Case Study

Preview of the Video game company Case Study

Video game company - Customer Case Study

Video game company, a global digital entertainment leader managing 3,500 active endpoints and consoles, needed a stronger security posture after a breach exposed gaps in its antivirus-only approach. It struggled with forgotten, unmanaged, and “rogue” devices that drifted on and off the network, making it hard to know what assets were present, where they were, and whether they were properly updated.

Ziften deployed a non-disruptive agent across the 3,500 endpoints and provided silent asset discovery, continuous monitoring, and visibility into patch and upgrade status even when devices were off the corporate network. As a result, the video game company gained control over unmanaged assets, automated a previously manual update process, and improved its ability to detect vulnerabilities and security risks across its environment.


Open case study document...

Ziften

11 Case Studies