Thinglink
87 Case Studies
A Thinglink Case Study
Tankespirerne, a Danish educational consultancy, faced the challenge of providing students with meaningful insight into the world of work. Physical company visits were impractical, and traditional materials often presented work life in an oversimplified way. They needed a solution to provide authentic, non-gamified exposure to industries for students aged 12-15 that aligned with Denmark’s Open School mandate while being scalable for teachers.
Using ThingLink, Tankespirerne developed interactive 360° "universes" where students role-play as employees in fictional companies. This solution included scenario-based challenges and non-linear navigation that encouraged exploration and real-world problem-solving. The first module was experienced by over 3,000 students and received strong positive feedback. Teachers expressed clear intentions to reuse the ThingLink-powered module, and there is active interest in expanding the project to additional schools.