Case Study: SEGA Corporation achieves 20% improvement in development process efficiency with Synopsys Coverity Static Analysis

A Synopsys Case Study

Preview of the SEGA Corporation Case Study

SEGA Improves Efficiency of Development Process by 20% with Coverity® Static Analysis

SEGA, a major game developer facing rapidly growing codebases and tight release windows, struggled to catch defects early in development—especially costly bugs that were hard to patch once titles shipped on ROM or DVD. Without an effective static analysis tool, defects often surfaced late during functional testing, putting schedule and product quality at risk across projects with hundreds of thousands to nearly a million lines of code.

After a short evaluation, SEGA implemented Coverity Static Analysis—installed in under a day and initially rolled out to a 25-developer team analyzing 900,000 LOC (now used by about 40 developers). Coverity delivered highly accurate results (false positives under 5%), found hard-to-reproduce and memory-destroying bugs, and enabled a nightly-analysis workflow that let developers fix defects earlier—improving overall development efficiency by approximately 20% and increasing team confidence in code quality.


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SEGA Corporation

Setsumasa

Technical Director


Synopsys

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