SnoopGame
31 Case Studies
A SnoopGame Case Study
The customer, Memoriapolis, needed to evaluate how effectively new players adapted to their multi-era city builder game compared to experienced players. They sought to identify friction points in the tutorial, pacing, and game mechanics. They engaged the vendor, SnoopGame, to conduct a targeted playtest feedback session.
SnoopGame implemented a solution by recruiting 20 participants, split evenly between genre experts and novices, to observe behavior and collect feedback via questionnaires. The insights gained allowed Memoriapolis to fine-tune the difficulty curve, improve accessibility by simplifying resource management, and adjust key mechanics for a smoother progression between eras.