Shunra
8 Case Studies
A Shunra Case Study
Sony Computer Entertainment Europe (SCEE) needed to ensure multiplayer PlayStation 2 titles delivered a consistent, high-quality online experience, catching network-related performance problems early in the development cycle for games such as SOCOM II and WRC 4. The challenge was to test functionality, performance and scalability under realistic Internet conditions—particularly limited upstream bandwidth and intermittent high latency—so issues could be resolved before retail release.
SCEE standardized on Shunra PerformanceSuite to emulate real-world network and remote-end-user conditions, play games in those scenarios, and quickly isolate and fix network-related code problems. Using PerformanceSuite (and shared network scenarios captured via Shunra’s NetworkCatcher through SCEE’s developer forum) improved QA efficiency, produced smoother and more stable multiplayer experiences, and helped ensure on-schedule, higher-quality releases.