Case Study: Kluge Interactive streamlines VR storyboarding with ShapesXR

A ShapesXR Case Study

Preview of the Kluge Interactive Case Study

Kluge Interactive streamlines VR storyboarding and cuts pre-production time with ShapesXR

Kluge Interactive, an XR development studio, faced communication and collaboration challenges while working across 16 different countries on projects like Synth Riders. Their pre-production process using flat storyboards and Unity block-outs was slow and disjointed, making it difficult to build a shared creative vision efficiently.

By implementing ShapesXR for VR storyboarding, the studio streamlined its workflow. This solution reduced pre-production time significantly, improved team alignment, and allowed for quicker iteration. ShapesXR enabled the entire team to visualize and experience the final product before development began, cutting down on lengthy meetings and back-and-forth communications.


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