Case Study: Gunfire Games achieves lifelike facial animation at scale with SGX

A SGX Case Study

Preview of the Gunfire Games Case Study

Gunfire Games creates 16,800 facial animations with SGX

Gunfire Games, the studio behind the best-selling game Remnant: From the Ashes, identified a critical gap in the quality of their facial animations, which did not match the caliber of their voice acting. To solve this challenge for their sequel, Remnant 2, they turned to vendor SGX and its procedural animation software to elevate the immersion and depth of their characters.

Speech Graphics implemented their SGX software to generate high-quality, procedural facial animations for a wide variety of characters, including non-human creatures. The solution allowed for seamless scaling and swift iteration on script changes. For Remnant 2, SGX was used to create over 16,800 facial animations across more than 50 characters, contributing to the game's success which included selling over one million copies in its first week.


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