Redis
92 Case Studies
A Redis Case Study
Niantic, the developer behind Pokémon GO, was facing performance and scalability challenges during popular Raid Battles as server traffic surged and latency increased. To support these high-demand events, Niantic used Redis Enterprise on Google Cloud as a fast, responsive data platform for shared game data and raid preparation.
Redis implemented a centralized Redis Enterprise cluster that let all game servers access the same cached data, reducing the need to keep players on a single server and improving load distribution. The result was a more reliable raid experience, with average latency during the preparation phase dropping by 75% and maximum latency falling from over 1 second to about 250 milliseconds.
Da Xing
Staff Software Engineer