Case Study: O2 delivers immersive, real-time second-screen fan experiences for Six Nations with Pusher

A Pusher Case Study

Preview of the O2 Case Study

Helping O2 build immersive second-screen app experiences for international sport

O2 needed a fast, scalable way to deliver an immersive second‑screen experience for sports fans during the Six Nations tournament with tight development deadlines and high audience expectations. To power O2 Matchday — an app that relays live scores, stats and a referee audio stream — O2 worked with Pusher to handle real‑time message distribution from Opta Sports to users.

Pusher delivered the messaging layer that pushed processed Opta Sports data to the app in near‑real‑time, enabling rapid development, low‑risk scaling, and flexible pricing for short‑lived campaigns. The result was an engaging app fans love (now on iPhone, Android and BlackBerry), a reusable platform for future events, and the ability to deliver small data updates to large numbers of clients without heavy infrastructure or long‑term commitments.


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