PubNub
85 Case Studies
A PubNub Case Study
Beamable, a live game server platform for Unity and Unreal developers, needed a Unity-compatible pub/sub solution that could scale as its platform grew. After outgrowing its previous messaging system, Beamable chose PubNub to support reliable server-to-client communication while requiring strong uptime, flexible pricing, and infrastructure they could largely “forget about” so they could focus on game features.
PubNub implemented the real-time infrastructure Beamable uses for server-to-client messaging, including chat, content updates, and player notifications. The result was a highly reliable platform with a 99.999% SLA, successful load testing at very high volumes, and support for millions of players across devices, helping Beamable save development time, avoid infrastructure issues, and keep innovating for game creators.