Case Study: StudioMayday achieves seamless collaboration and scalable game development with Perforce Helix Core

A Perforce Case Study

Preview of the StudioMayday Case Study

New Zealand-Based Studio Mayday Conquers Indie Game Dev Challenges With Perforce Helix Core

StudioMayday, an indie game studio in Wellington, New Zealand, needed a reliable way to set up source control, support a small team with no dedicated IT staff, and keep work moving during a sudden shift to remote collaboration. The studio chose Perforce Helix Core to help manage its Unreal Engine development workflow and large game files.

Perforce implemented Helix Core in a way that StudioMayday could quickly deploy and use, including support for remote access and parallel collaboration across artists, producers, and developers. The result was a stable system with “no problems” over two years, seamless Unreal integration, easier change tracking, and the ability to scale as the team grows.


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StudioMayday

Claire Barilla

Producer


Perforce

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