Perforce
127 Case Studies
A Perforce Case Study
StudioMayday, an indie game studio in Wellington, New Zealand, needed a reliable way to set up source control, support a small team with no dedicated IT staff, and keep work moving during a sudden shift to remote collaboration. The studio chose Perforce Helix Core to help manage its Unreal Engine development workflow and large game files.
Perforce implemented Helix Core in a way that StudioMayday could quickly deploy and use, including support for remote access and parallel collaboration across artists, producers, and developers. The result was a stable system with “no problems” over two years, seamless Unreal integration, easier change tracking, and the ability to scale as the team grows.
Claire Barilla
Producer