Case Study: Crytek achieves faster VR game development with Perforce P4

A Perforce Case Study

Preview of the Crytek Case Study

Crytek cuts game release time to 30 minutes with Perforce

Crytek, an independent video game developer and technology provider, faced challenges in maintaining code quality and managing its development pipeline for its CRYENGINE and VR titles. Their processes were slow and lacked organization, which was a critical issue as a single engine change could block entire game development teams. To address this, they implemented the Perforce P4 version control platform.

By using Perforce P4, Crytek established a single source of truth and integrated it with Jenkins for CI/CD. This solution enabled rapid release cycles, stricter quality gates, and streamlined binary management. Perforce reduced release timelines tremendously, from a process that could take hours down to just half an hour, with the potential to reduce it to mere minutes. This efficiency gain allowed Crytek to be more experimental and move faster in its development work.


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