Perforce
127 Case Studies
A Perforce Case Study
Camouflaj, a 25-person game development team working on République, struggled to collaborate on large code, art, and Unity assets with its former version control system, Mercurial. The repository included a 100GB art directory, large binary and animation files, and a remote workforce, and the tool caused slow submits, collisions, and difficult merges. Camouflaj turned to Perforce Helix Core to address these workflow bottlenecks.
Perforce implemented Helix Core to provide stable, centralized version control with file locking, better handling of binary assets, and faster Unity integration. The results were immediate: submit times dropped from about 30 minutes to under a minute, builds could be pulled in less than five minutes, and the team saved an estimated 12,000 person-hours per year. Perforce also gave Camouflaj greater visibility into asset ownership and helped prevent costly version conflicts.
Ryan Fedje
Senior Game Designer