Case Study: Blue Mammoth Games produces remote esports tournaments and dev streams with Parsec

A Parsec Case Study

Preview of the Blue Mammoth Games Case Study

Blue Mammoth Games streams 1,000+ hours of esports content with Parsec

Blue Mammoth Games, the developer of the popular game Brawlhalla, faced a challenge when the pandemic prevented in-person esports tournaments. Their remote team needed a way to access studio resources to continue producing high-quality broadcasts that relied on instant replays and real-time editing. They turned to the remote access tool Parsec for a solution.

Using Parsec, the team was able to broadcast tournaments and developer streams remotely with low-latency connections, allowing for real-time editing as if they were in the studio. Parsec enabled them to successfully stream over 1,000 hours of content, achieve significant cost savings of over $100,000 on travel and hardware, and engage a massive viewership of over 35 million hours. The vendor, Parsec, has become an integral part of their hybrid work model for both broadcasting and game development.


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