Case Study: Fallout: Lonestar achieves unified creative direction across a remote team with Miro

A Miro Case Study

Preview of the Fallout: Lonestar Case Study

Fallout: Lonestar working on a game with remote team

Fallout: Lonestar, a fan-made proof-of-concept mod led by Christopher Means, needed to coordinate a dispersed remote team across the U.S., Europe and Mexico while preserving a complex, multi-path story and consistent creative direction. To provide a single “big picture” workspace for maps, story structure and timelines, the team adopted Miro.

Miro is used to track story threads, map layouts, timelines, character interaction grids and area designs, replacing fragmented emails and Trello boards and giving the team an investigation-board view of the whole project. As a result, Miro helped Fallout: Lonestar streamline cross-discipline collaboration and improve continuity and story-flow tracking for visually oriented contributors, even if some team members still prefer outline-based tools.


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Fallout: Lonestar

Christopher Means

Project Lead


Miro

67 Case Studies