Case Study: Human Interact achieves immersive, accurate VR speech recognition with Microsoft Cognitive Services

A Microsoft Corporation Case Study

Preview of the Human Interact Case Study

Human Interact - Customer Case Study

Human Interact, a startup specializing in VR storytelling, faced the challenge of creating an immersive game controlled by natural speech. Their initial open-source speech recognition tool was too error-prone, especially with the fictional vocabulary in their game "Starship Commander," and they needed a highly accurate, low-latency solution that could understand custom phrases. They turned to Microsoft's Custom Speech Service from Microsoft Cognitive Services to solve this.

By implementing Microsoft's Custom Speech Service, the vendor provided a platform that could be trained on the game's specific script and vocabulary, drastically improving recognition accuracy and speed. This integration cut the word error rate in half without sacrificing latency, creating a seamless and immersive player experience. Microsoft's solution also included support from their team and easy deployment, allowing Human Interact to confidently build a revolutionary voice-controlled VR game.


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Human Interact

Adam Nydahl

Principal Artist


Microsoft Corporation

2455 Case Studies