Case Study: Glenwood High School boosts student engagement and achievement with Microsoft Minecraft: Education Edition

A Microsoft Corporation Case Study

Preview of the Glenwood High School Case Study

High school uses immersive game-based platform to teach real-world skills

Glenwood High School, a school in Australia, wanted to increase student engagement and provide the technology skills needed for success. To address this challenge, they partnered with Microsoft to introduce the game-based learning platform Minecraft: Education Edition into their curriculum.

Microsoft's solution allowed students to use Minecraft: Education Edition to demonstrate their understanding of subjects like geography through immersive, collaborative projects in a 3D environment. This led to increased student excitement and improved academic achievement, with average test results rising compared to traditional teaching methods. Microsoft's platform was particularly beneficial for students learning English, as it provided a way to engage with content without being hindered by language barriers.


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Glenwood High School

Noelene Callaghan

Teacher of Technology


Microsoft Corporation

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