Case Study: GAMEVIL COM2US scales global game localization with memoQ

A memoQ Case Study

Preview of the GAMEVIL COM2US Case Study

How GAMEVIL COM2US uses memoQ to save time and increase consistency when translating their games and various content into 16 languages

GAMEVIL COM2US, a South Korea-based gaming company with offices across Asia, Europe, and the U.S., needed a way to localize games and other content quickly and consistently across 16 languages. Working under tight turnaround times for marketing, customer service, social media, intranet, and web app content, they turned to memoQ to support global translation operations.

memoQ implemented two servers—one in South Korea and one in Europe—along with extra Translator Pro licenses to support outsourcing and distributed teams. As a result, GAMEVIL COM2US rolled memoQ out across all offices worldwide, improved terminology consistency and speed, and saved an estimated 3 to 5 times their investment in user licenses through CAL licensing and time-zone sharing.


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