Marvel
22 Case Studies
A Marvel Case Study
ustwo, the multi-award-winning creative studio founded in 2004, needed a better way to manage creativity at scale and evaluate prototyping tools across its growing global team. As it considered building a bespoke solution, ustwo found that Marvel already covered much of what it needed, and the studio chose to invest in Marvel rather than develop its own tool.
Marvel was implemented across ustwo’s studios as the prototyping platform for turning ideas into usable, shareable prototypes. The impact was a more efficient workflow, stronger collaboration between designers and developers, and easier client feedback through simple review links; teams could move from a board discussion to a clickable prototype in about ten minutes, helping maintain quality and improve how ideas were communicated.
Mills
Co-Founder