Case Study: Wooga balances June’s Journey’s game economy with Machinations.io

A Machinations.io Case Study

Preview of the Wooga Case Study

Wooga saves a lot of time and stress balancing June’s Journey with Machinations

Wooga, a Berlin-based mobile game studio, faced the challenge of visualizing and balancing the complex economy of its best-selling hidden object game, June’s Journey. Their designers struggled with intricate spreadsheets and needed a way to make quick, informed decisions to avoid issues like inflation and player frustration. They turned to Machinations.io for a solution.

Using Machinations.io, Wooga could visually design, simulate, and analyze their game's economy. This allowed them to model player experiences, quickly integrate changes from teammates, and ensure a balanced resource economy. The solution saved significant time and energy for the designers and was crucial for handling live events, ultimately enhancing the player experience. Machinations.io proved to be an indispensable tool for the team.


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