Loggly
19 Case Studies
A Loggly Case Study
Rumble Entertainment, a free-to-play game developer with a small engineering team and frequent releases, needed to ensure games stayed up and key features performed well across diverse devices and networks—because any performance or feature failure directly threatened player retention and revenue. With three to four releases per week and complex in-game mechanics, Rumble struggled with costly, limited in-house logging that left gaps in visibility and slowed troubleshooting.
Rumble adopted Loggly’s cloud log management using Log4J and a simple REST API, standardizing JSON logs for fast analysis. The switch doubled log capacity, tripled retention, and cut monthly costs by more than 75%, while reducing debugging from days to minutes and enabling hotfixes within one to two hours. Loggly also lets Rumble proactively identify affected players for targeted remediation, improves vendor SLA management and planning, and is now used across the company and its third-party developers to protect revenue and enhance player experience.
Albert Ho
Engineer