Layer
16 Case Studies
A Layer Case Study
NoExit Games, a casual mobile game studio, needed to scale its content creation for assets like loading screens and icons without overwhelming its small team. The studio had experimented with AI tools but struggled to find one that delivered high-quality, game-ready art which fit into their existing production workflows. They turned to the vendor Layer to address this challenge.
By integrating Layer into their pipeline, NoExit Games was able to generate high-quality, style-consistent visuals quickly. The solution significantly reduced production time by 60%, saving an estimated 4,500 hours monthly in art creation. Layer became an essential creative tool for the studio, allowing them to iterate faster on projects like Cook Kingdom while maintaining visual quality and without forcing a change in their established workflows.
Bunyamin Kirmaci
NoExit Games