Case Study: Lokum Games achieves faster, consistent AI-powered art production with Layer

A Layer Case Study

Preview of the Lokum Games Case Study

How Lokum Games reloaded their art pipeline with Layer

Lokum Games, an international mobile games studio, faced significant challenges in creating high-quality, consistent character illustrations for their new shooter game, Tactical Strike. Their previous reliance on outsourcing was expensive, slow, and failed to deliver a consistent art style. With a limited internal art pipeline, their initial attempts with generic gen-AI tools were discouraging, leaving them at an impasse. This led them to explore the game-focused AI tools from vendor Layer.

Layer provided a solution by enabling Lokum Games to train a custom AI model on their own artwork, ensuring all generated assets perfectly matched their unique game style. They developed an efficient workflow using Layer's Canvas tool to process character components individually. The results were substantial: the team created 40 illustrations for 16 characters in under 30 days, saving an estimated 2,800 hours and increasing art productivity by 90%. Layer allowed them to bring production in-house, drastically cut costs, and maintain consistent, high-quality assets for both the game and marketing.


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