Case Study: CCP Games achieves safer Friday deployments and self-serve experimentation with LaunchDarkly

A LaunchDarkly Case Study

Preview of the CCP Games Case Study

CCP Games deploys on Fridays and does self-serve experimentation

CCP Games, the developer behind EVE Online, struggled with risky release cycles, long-lived feature branches, and the inability to safely ship updates on Fridays. With LaunchDarkly, they needed a way to deploy code changes without exposing unfinished work to users and to reduce the pain of fixing production issues.

LaunchDarkly helped CCP Games wrap changes in feature flags, enabling trunk-based development and self-serve experimentation while letting developers hide or disable features instantly if something went wrong. The result was faster, safer deployments, improved developer velocity and productivity, and greater autonomy; CCP also uses LaunchDarkly’s Slack integration to create a clear audit trail for feature changes.


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CCP Games

Nick Herring

Technical Director of Infrastructure


LaunchDarkly

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