KeyShot
157 Case Studies
A KeyShot Case Study
KeyShot artist Dominic Qwek — known for creature and character work on projects like Alien, Diablo III and Killzone 2 — needed a way to produce high-resolution, photo‑realistic creature renders quickly enough to iterate during game‑art production. His challenge was to turn detailed ZBrush sculptures and 3ds Max base models into final visuals that met AAA standards without slow, cumbersome render times.
Qwek’s solution is a streamlined pipeline: sculpt in ZBrush and model in 3ds Max, then bring assets into KeyShot for scene setup, HDRI lighting, material creation and interactive rendering; KeyShot also produces render passes for final compositing in Photoshop. The result is fast, high‑quality renders that accelerate iteration, improve visual fidelity, and have supported his work on high‑profile games and his portfolio.
Dominic Qwek
Dominic Qwek Art