Case Study: World Health Organization engages youth with health education using Kahoot!

A Kahoot! Case Study

Preview of the World Health Organization Case Study

The World Health Organization uses Kahoot! to engage youth in making healthy choices for themselves and the planet

The World Health Organization (WHO) faced the challenge of translating its complex, science-based health information into content that could effectively engage and educate a global youth audience. To overcome the public health issue of misinformation and make learning exciting, they turned to the vendor Kahoot! and its interactive learning platform.

By collaborating with Kahoot!, the WHO utilized its Kahoot! Publisher account to create and distribute gamified learning experiences. This solution allowed them to communicate vital health messages directly to younger generations. The results were significant: in under six months, the WHO engaged over 150,000 participants across 120+ countries and published nine separate kahoots, successfully using Kahoot! to amplify its evidence-based content worldwide.


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World Health Organization

Andy Pattison

Team Lead of Digital Channels


Kahoot!

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