Case Study: DICE accelerates 3D asset production with Kaedim

A Kaedim Case Study

Preview of the DICE Case Study

DICE saves 703,500 hours in 3D production with Kaedim

DICE, the game development studio behind the AAA title Battlefield 1, faced significant challenges in producing the massive volume of high-quality 3D assets required for the game. The studio needed to create a huge variety of detailed weapons, vehicles, and characters under tight deadlines while maintaining historical authenticity and visual consistency. This manual, artist-heavy process was time-consuming and threatened to overwhelm the production team.

By implementing Kaedim's AI-powered 3D asset creation pipeline, DICE was able to drastically accelerate its production workflow. Kaedim's solution provided an artist-in-the-loop approach that generated production-ready models with consistent topology and materials. The results were substantial, with Kaedim reducing the average asset creation time from 504 hours to just 37 hours, a 14x speedup. This efficiency gain translated to an estimated savings of over 700,000 hours and $1.4 million annually for the studio.


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