Case Study: SEGA brings Sonic & All-Stars Racing: Transformed to life with JumpKick’s bespoke FX animation

A JumpKick Case Study

Preview of the SEGA Case Study

SEGA creates bespoke Sonic & All-Stars Racing VFX with JumpKick

The customer SEGA and developer Sumo Digital faced the challenge of creating a wide array of bespoke environmental particle effects and VFX, such as water spray and explosions, for the game Sonic & All-Stars Racing: Transformed without negatively impacting the game's performance. They engaged the vendor JumpKick to provide a Games FX Artist & Animator to tackle this complex task using proprietary editor software.

JumpKick's artist developed the required VFX and particle systems from the ground up, creating a custom setup for the project. These effects were then meticulously iterated, tweaked, and optimized to ensure they ran efficiently in the final build, successfully avoiding any detrimental impact on the game's frame rate. The work contributed by JumpKick helped complete the visual effects for SEGA's successful racing game sequel.


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