Intel Corporation
130 Case Studies
A Intel Corporation Case Study
Audemy, an educational game platform for blind and visually impaired students founded by Crystal Yang, faced the challenge of creating accessible learning tools. The existing gap meant these students were missing out on fun educational opportunities available to sighted children. To build audio-based games, Audemy needed powerful and fast voice recognition and text-to-speech capabilities, which led them to work with Intel Corporation and utilize the OpenVINO™ toolkit.
The solution implemented by Intel involved using the OpenVINO toolkit to provide optimized AI models for fast local speech processing on devices powered by Intel® Core™ Ultra processors. This allowed Audemy's games to run effectively, accommodate various accents, and enhance user privacy by processing data locally instead of in the cloud. The results were significant, with the games being used by over 5,000 students across 19 schools who have answered a total of 100,000 game questions, successfully making education more accessible.