Impraise
10 Case Studies
A Impraise Case Study
GameHouse, the world’s largest developer and distributor of mobile games with over 150 employees, needed a better way to support employee growth in a fast-changing industry. Their biannual performance reviews—six basic questions delivered through laborious forms—rarely produced actionable goals, left employees waiting months for meaningful feedback, and hampered development conversations between managers and staff.
GameHouse implemented Impraise to move from two to four review cycles per year and ran their first 360-degree review within two weeks of purchase. The platform’s intuitive interface made feedback easy to give and act on, cutting review workload from two months to two weeks, producing outcome-focused, trackable development insights, and improving the quality and frequency of peer and manager feedback so employees and leaders could see and accelerate improvement.
Rutger Peters
Founder and CEO