Case Study: gamescom serves 3.5M simultaneous sessions with Hygraph

A Hygraph Case Study

Preview of the gamescom Case Study

How gamescom serves user-generated content to 3.5M simultaneous sessions in real time

The customer, gamescom, the world's largest gaming event, faced the challenge of transitioning its massive expo entirely online while managing content from over 200 external game publishers. They needed a secure, high-performance content hub with granular permissions to handle time-sensitive, confidential game launches without any leaks. They partnered with the vendor Hygraph, a headless CMS, to build this solution.

The solution implemented by Hygraph provided a robust content repository with condition-based permissions, ensuring complete confidentiality between contributors. Hygraph's infrastructure successfully handled extreme traffic, serving over 60 million API operations to 3.5 million simultaneous users without interruption, enabling a seamless digital experience for the online event.


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gamescom

Christian Baur

Head of Gamescom & Events


Hygraph

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