Case Study: CM Games cuts game localization processing time by 90% with Gridly

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Preview of the CM Games Case Study

CM Games cuts localization file processing time by 90% with Gridly

CM Games, a mobile game studio, faced significant challenges with its game localization workflow. Manually moving text strings from Figma designs to spreadsheets and then into the Unity game engine was slow, error-prone, and lacked context for translators. This disconnected process was manageable at low volumes but broke down when scaling to multiple languages and frequent updates for their live service game, Nitro Nation World Tour.

To solve this, CM Games implemented Gridly, a localization content management platform. The solution created an automated pipeline connecting Figma, Gridly, and Unity. This allowed for visual context for translators and direct integration with the game engine. By adopting Gridly's platform, CM Games slashed localization file processing time by 90% and reduced errors by 75%, creating a more efficient and reliable workflow.


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