Case Study: Insomniac Games achieves higher trust, engagement, and retention with Great Place To Work

A Great Place To Work Case Study

Preview of the Insomniac Games Case Study

Insomniac Games - Customer Case Study

Insomniac Games, a video game developer that grew from a small tight-knit team to 207 employees across two offices, struggled to maintain alignment, engagement, and a sense of ownership during rapid expansion. Great Place To Work highlighted how the company needed a way to scale its culture of openness while keeping employees informed and connected to the business.

Great Place To Work’s case study shows that Insomniac Games implemented a trust-and-transparency program with AMAs, one-on-one meetings, CEO walk-arounds, and regular updates like “Daily Decisions” to keep information flowing and employees involved. The results were strong: 90% said management is approachable, voluntary full-time turnover fell to 6%, employee referrals rose 53%, knowledge sharing increased 79%, morale and productivity improved 16%, and benefit costs dropped 32%.


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Insomniac Games

Carrie Dieterle

Chief People Officer


Great Place To Work

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