Google Cloud Platform
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A Google Cloud Platform Case Study
Supersolid, a London-based mobile games studio, needed a new infrastructure for its first real-time multiplayer game, Snake Rivals, because its existing setup was not suited to synchronous gameplay, low-latency demands, or regional scaling. Supersolid turned to Google Cloud Platform, using Google Kubernetes Engine and Agones to support scalable game, lobby, and messaging servers.
Google Cloud Platform implemented a managed, globally distributed solution with Agones on GKE, plus Cloud Load Balancing and Cloud Monitoring/Logging to route traffic and simplify operations. The results included smooth service across seven regional clusters, support for 200K+ daily active users and 7K concurrent Android players, and more than two million downloads within two months of launch, while reducing infrastructure overhead so Supersolid could focus on game development.
Steven Shipton
Technical Director