Google Cloud Platform
1968 Case Studies
A Google Cloud Platform Case Study
Madfinger Games, an award‑winning studio founded by experienced console developers, builds console‑quality iOS and Android games and now has an in‑house team of more than 70 and over 100 million downloads. The company needed an infrastructure that could store large amounts of user data, track player progress and social interactions across devices, migrate accounts, and scale instantly — all without tying up its small engineering team with heavy administration.
By moving to Google Cloud Platform (using App Engine and Cloud Datastore for user data and sessions, Memcache for fast in‑game messaging, Cloud Storage for downloadable content, and Compute Engine for leaderboards), Madfinger gained instant scalability and simplified operations. Engineers were freed from admin tasks to focus on development, updates and bug fixes deploy faster, the studio handles demand spikes smoothly, and players benefit from seamless progress tracking, better performance and improved overall experience.
Miroslav Ondruš
Chief Technology Officer