Google Cloud Platform
1968 Case Studies
A Google Cloud Platform Case Study
Deep Silver FISHLABS, a Hamburg‑based developer of high‑end 3D mobile MMOs (notably Galaxy on Fire — Alliances), needed a backend that delivered consistent response times and could scale instantly for huge, unpredictable user spikes from app store features and global launches. The company required predictable performance to avoid outages or perceptible delays that would drive away players and wanted infrastructure that could be cost‑efficient when demand dropped.
FISHLABS chose Google Compute Engine for its steady benchmarked performance and roughly 50% lower per‑server cost versus competitors, deploying load‑balanced clusters of 2‑core app VMs with 8‑core database servers and automated scaling (typically 3–12 servers). The result: stable, reliable gameplay that automatically absorbs marketing‑driven surges, rapid provisioning of new game worlds via a scripted “Big Bang Button,” and expansion to multiple additional game clusters while exploring further GCP services for future growth.
Hans-Ulrich Sesselmann
Senior DevOps Architect