Case Study: Astro Burn developer HaZ Dullul boosts visibility and cross-platform reach with GDevelop

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Preview of the Astro Burn Developer HaZ Dullul Case Study

Astro Burn Developer HaZ Dullul built a playable prototype in 1 weekend with GDevelop

Astro Burn developer HaZ Dullul, an artist with experience in Unreal Engine, sought a more accessible tool to create his debut indie game, a retro-inspired shoot-'em-up. His challenge was to find an engine that could deliver the fast, classic gameplay loop he envisioned without the heavy technical overhead of a 3D pipeline, while also enabling seamless cross-platform publishing for a solo developer.

Using GDevelop, HaZ quickly built a prototype and achieved efficient development through its event-based logic and built-in extensions. The solution from GDevelop facilitated smooth collaboration with remote artists and a developer found through its community, leading to a playable version being completed in just one month. The game was successfully demoed at events and featured in Steam Next Fest, resulting in exponentially climbing wishlist numbers and valuable player feedback that was directly integrated into the game's design ahead of its planned 2026 release.


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