Case Study: Campus Party achieves 2,000 full assessment completions (1,200% increase) with Funifier gamification

A Funifier Case Study

Preview of the The Campus Party Case Study

The Campus Party - Customer Case Study

The Campus Party is the largest technology event in Brazil; SEBRAE, a longtime sponsor, wanted to boost attendee engagement—especially to get participants to complete SEBRAE profile assessment questionnaires. Funifier provided gamification solutions (via a mobile app and event gamification platform) to drive participation across lectures, workshops and social activities.

Funifier implemented a points-based gamification system—using 16 game techniques—where attendees earned points for actions (attending lectures, workshops, receiving business advice, social interactions and completing assessments) redeemable in a virtual shop, with KPIs tracked like assessments completed and souvenirs redeemed. The result: 2,000 participants completed the assessment questionnaires in full (a 1,200% increase versus the previous year), and the program supported strong overall engagement across the event (8,000 participants, 160,000 in the free area, 700 speakers), demonstrating measurable uplift from Funifier’s solution.


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