Funifier
8 Case Studies
A Funifier Case Study
The Campus Party is the largest technology event in Brazil; SEBRAE, a longtime sponsor, wanted to boost attendee engagement—especially to get participants to complete SEBRAE profile assessment questionnaires. Funifier provided gamification solutions (via a mobile app and event gamification platform) to drive participation across lectures, workshops and social activities.
Funifier implemented a points-based gamification system—using 16 game techniques—where attendees earned points for actions (attending lectures, workshops, receiving business advice, social interactions and completing assessments) redeemable in a virtual shop, with KPIs tracked like assessments completed and souvenirs redeemed. The result: 2,000 participants completed the assessment questionnaires in full (a 1,200% increase versus the previous year), and the program supported strong overall engagement across the event (8,000 participants, 160,000 in the free area, 700 speakers), demonstrating measurable uplift from Funifier’s solution.