Case Study: Plantyn boosts student engagement with Scoodle Play by fish in a bottle

A fish in a bottle Case Study

Preview of the Plantyn Case Study

Plantyn scales Scoodle Play sevenfold in a day with fish in a bottle

Plantyn, a Belgian educational publisher, faced the challenge of making its digital homework exercises more engaging and motivating for children. The vendor fish in a bottle addressed this by developing Scoodle Play, a gamified educational platform layered on top of Plantyn's existing Scoodle Learning Management System.

The solution built by fish in a bottle rewarded students with coins for completing activities, which they could use to customize an avatar and earn rewards. This gamified layer was integrated without needing access to sensitive user data. The platform proved its robustness when, during the Covid-19 pandemic, traffic increased sevenfold in a single day. The servers scaled appropriately and the user experience remained seamless for both teachers and students.


View this case study…

fish in a bottle

10 Case Studies