Case Study: One Door boosts trade show engagement with ELB Learning’s gamified Planogram Crush experience

A ELB Learning Case Study

Preview of the One Door Case Study

One Door launches a 6ft-tall gamified trade show experience with ELB Learning

The customer, One Door, a visual merchandising company, wanted an interactive experience to draw attendees into their booth at trade shows and conferences. The vendor, ELB Learning, developed a custom gamified solution to meet this challenge.

ELB Learning designed and developed the "Planogram Crush" game as a companion application. This game tested attendees' memory, speed, and placement accuracy in recreating retail shelf displays on a large screen, allowing them to compete against peers. The solution successfully created an engaging and fun experience for trade show attendees. The case study does not provide specific measurable results for this project.


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