Case Study: WhaleFood Games achieves low-latency, regionless multiplayer with Edgegap

A Edgegap Case Study

Preview of the WhaleFood Games Case Study

WhaleFood Games deploys anywhere in seconds with Edgegap and 350 server locations

WhaleFood Games, the developer behind KungFu Kickball, faced significant netcode challenges while building a real-time multiplayer fighting game as a solo developer. The developer, Jonah Wallenstein, needed a solution that would eliminate lag, prevent unfair advantages for players with better latency, and enable crossplay without splitting the player base into regions. He sought a service from Edgegap to overcome the limitations of traditional peer-to-peer and server-hosted models.

Edgegap provided a dynamic, on-demand server hosting solution using containerization, deploying game servers on a per-match basis from a vast global network of over 350 locations. This ensured players were automatically connected to a nearby server, drastically reducing latency without fracturing the matchmaking pool. The result was a seamless player experience with state-of-the-art netcode. Additionally, Edgegap's model allowed WhaleFood Games to keep operational costs low while maintaining immediate global server availability, with integration being straightforward and fast to implement.


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