Case Study: Triple Hill Interactive achieves global low-latency multiplayer with Edgegap

A Edgegap Case Study

Preview of the Triple Hill Interactive Case Study

Triple Hill Interactive reaches players across 615+ locations with Edgegap

Triple Hill Interactive, the developer behind the fighting game Die by the Blade, faced the critical challenge of eliminating latency for its online matches. The game's one-hit-kill design meant any lag would be game-breaking, and reaching its globally fragmented audience required a costly and complex server infrastructure. They partnered with vendor Edgegap to utilize its automated orchestration and edge hosting service to solve this.

Edgegap's solution deployed game servers across its global network of over 615 locations, automatically placing each match at the optimal spot for the lowest possible latency. This ensured players everywhere received a high-quality connection without additional cost. The results included a responsive, frame-precise online experience crucial to the game's mechanics and a lean operational model where the customer only paid for compute that was actually in use.


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