Case Study: Soliton Interactive ships its first multiplayer playable with Edgegap

A Edgegap Case Study

Preview of the Soliton Interactive Case Study

Soliton Interactive ships multiplayer playtest for 100s with Edgegap

Soliton Interactive, a new indie game studio, faced the challenge of building and shipping the multiplayer core loop for its first title, Aeon Wars: Maschinen Crisis, with a small team of just 10 developers. They needed a robust server orchestration solution that could ensure low latency for a global player base without requiring them to invest precious resources in building and managing complex backend infrastructure themselves, so they turned to the vendor Edgegap.

Edgegap provided its automated server orchestration platform, which delivered performance with low latency across its 450 locations, resilience for a successful pre-Alpha test, and easy integration with the studio's existing tools. This allowed Soliton Interactive to successfully ship its first playable multiplayer experience to hundreds of players during a Steam event, providing a solid foundation for future development while keeping costs predictable with Edgegap's pay-per-minute pricing.


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