Case Study: Sandy Floor launches global multiplayer with low-latency hosting from Edgegap

A Edgegap Case Study

Preview of the Sandy Floor Case Study

Sandy Floor launches global multiplayer with 615+ Edgegap locations

Sandy Floor, a Korean indie game studio, faced the challenge of launching their global multiplayer game, Great Toy Showdown, without the backend expertise or English-language support typically required by Western infrastructure platforms. They needed a solution that could provide worldwide server coverage and accessible support for their non-English speaking team.

Edgegap solved this challenge by providing its regionless orchestration service, granting instant access to over 615 global locations at a single price for low-latency player connections. Crucially, Edgegap's team offered dedicated support in Korean via Discord, ensuring a smooth integration. This combination of global reach and hands-on support empowered the small studio to successfully launch their game, which went on to win the "Excellence in eSport" award at BIC2024.


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