Edgegap
2 Case Studies
A Edgegap Case Study
Leading Online Games partnered with Edgegap to address one of the biggest pain points in multiplayer gaming: lag. Using real match data from a live 1v1 game environment, the studio wanted to understand whether edge computing could improve network performance for both relay-based and peer-to-peer matches across players in different regions and ISP conditions.
Edgegap re-processed the studio’s match data through its edge computing platform and dynamically selected better relay locations closer to players. The results showed a 36% reduction in average RTT for relay-based matches in 91% of cases, and a 23% RTT reduction for no-relay matches in 70% of cases. Edgegap also improved fairness, reducing the latency gap between players by an average of 31 ms and improving fairness in 66% of processed matches.
Leading Online Games