Case Study: Halfbrick Studios achieves lower-latency VR multiplayer with Edgegap

A Edgegap Case Study

Preview of the Halfbrick Studios Case Study

Halfbrick Studios cuts latency by 58% with Edgegap

The customer, Halfbrick Studios, co-developing the VR game Thrill of the Fight 2, faced the significant challenge of latency in competitive multiplayer. This was exacerbated because VR headsets use WiFi for networking, a major source of delay that cannot be solved at the game level. To overcome this network latency, they turned to Edgegap's regionless game server hosting and orchestration service.

Edgegap's solution deployed highly optimized game servers on its global edge network, placing them closest to users to minimize latency. This resulted in an average latency reduction of 58% and a 28% increase in fairness. The integration was completed in days, saving hundreds of days of labor, and Edgegap's platform provided critical scaling support during a major store feature. The partnership with Edgegap also provided ongoing support and cost-efficient, pay-per-use hosting.


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